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Ability to work hybrid from our Santa Monica, CA based studio is required.
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Parts I and II are now available for the first time on PC. Currently, we’re busy at the kennel working on Intergalactic: The Heretic Prophet, and we’d love to find talented individuals to join us.
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.
We are looking for an experienced Environment Artist to help us push the boundaries to define the future of narrative entertainment. If you are detail oriented and comfortable in the AAA game space and want to be part of groundbreaking projects, you may just be the Dog we’re looking for!
What you will do:
Create models and assemble scenes across a variety of subject matter
Troubleshoot and maintain levels to stay in frame rate, memory, and design spec
Act as point of contact to achieve design and art direction goals as it pertains to building game art
What Skills you will use:
5+ years’ experience modeling high quality environments and at least one shipped AAA title
Strong ability to define complex looks for the most challenging levels with minimal concept art and direction
Expert understanding of how to build environments in AAA game development
Collaborative mindset while working closely with other departments to find and propose solutions for the betterment of the game
Strong art sensibilities related to color, composition, and scale
Self-motivated - can execute the vision for the level until completion in a timely and efficient manner
Full understanding of modeling as demonstrated by the ability to create high quality architecture and organic models
Able to achieve a high level of detail through modern modeling techniques and a strong understanding of modular construction
Strong polygonal modeling skills - able to generate clean and efficient models
Great team player—willing to seek help and feedback from others and give it in return. Being extremely proactive in sharing info and assets. Open to direction and iteration
Able to meet schedules, be flexible and proactive, communicating evolving project needs
Strong technical ability to manage assets to fit memory and performance considerations
Proficiency using Maya, or equivalent software
As a part of the Naughty Dog application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test.
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.
The estimated base pay range for this role is listed below.
$138,200 — $172,700 USD
Established in 1984, Naughty Dog is one of the most successful and prolific game development studios in the world and a flagship first-party studio within PlayStation’s Worldwide Studios group.
Naughty Dog is the developer of some of the most critically acclaimed and top-selling video games on PlayStation platforms, having created the classic Crash Bandicoot and Jak and Daxter series, as well as modern franchises Uncharted and The Last of Us. The studio is a wholly-owned subsidiary of Sony Interactive Entertainment based out of Santa Monica, CA and is currently developing The Last of Us Part II.
Naughty Dog is also home to Sony World Wide Studios’ ICE Team, a central technology group that focuses on creating core graphics technologies for Sony’s worldwide first-party published titles, including low-level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools.