The prehistory of All Civilized Planets is defined by short flash-games of extraordinary difficulty. In 2007 Josef created RGB, a small action puzzle platformer. The concept of the game was refined in 2010 and lead to the flash version of Hueshift. After its success, plans were made to release the game on other platforms which lead to the founding of All Civilized Planets. The team finished and released a refined game on iOS and Android in July 2012. HueShift made it to the shortlist of the A MAZE Indie Connect 2012 and was featured on the AppStore.
In 2013 All Civilized Planets released Expander on PC, Mac and Linux as well as iOS and Android. The idea for the game emerged during a Ludum Dare game jam and was refined in the following 6 weeks. All art assets were developed in-house.
From late 2013 to early 2015, Josef worked together with Mi'pu'mi Games.
At the present time Josef is working as a solo developer on a yet unannounced game.
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