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BitCake Studio started out as an experiment from one of Brazil's most prominent developer at the time. Critical Studio, in the midst of developing Dungeonland for Paradox Interactive, decided they wanted to create opportunities for other people to develop games in Brazil. They called 6 young developers from Rio de Janeiro, threw them in the studio's kitchen and told them to develop any game they wanted there, without asking anything in return. After Critical's eventual closure, BitCake went on to become its own studio and continue development of its game: Holodrive.
Holodrive
Holodrive started its life as a quick prototype made in 1 day for a 2D Multiplayer Shooter. The team, influenced by the Lean Methodology and sucessfull games such as Minecraft that had pre-alpha releases, decided to open development since the first month. Released with the placeholder name of Project Tilt the game evolved alongside its community, reaching over 950k accounts created. With Team Fortress 2, Quake and even Mario Kart as influences, Project Tilt started to take a life of its own and has constantly been expanded with more features and semi-weekly builds. The game, now renamed Holodrive, is planned to be released on Steam as an Early Access title while the developers continue to improve it by adding more robust features and polish for its final release.
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