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Born from Bytro and Dorado Games, we’re an international strategy game studio designing long-term multiplayer experiences that bring people together.
What We Do
Twin Harbour Interactive builds strategy games with staying power. The Supremacy franchise has reached over 90 million players and is still growing, run by a team that treats live service not as maintenance work but as craft.
Our Hamburg studio is where Supremacy: 1914 and Supremacy: Call of War 1942 are run, two of the franchise’s most enduring titles, while the team here contributes across the broader Supremacy portfolio alongside our sister studio in Malta. Two studios, one shared ambition: to keep building strategy worlds that players return to for years.
Running live strategy games with millions of active players means the work is always in contact with reality. You are not shipping into a void; you are adjusting, responding, and designing for people who care deeply about what you do.
The Team
Over 30 different nationalities, and everyone has a strong opinion on the best food in town.
We are a genuinely international crew, not in the corporate-brochure sense but in the sense that on any given day, the conversation in the office might cover three subjects in two languages before anyone is done with lunch. People came here from across Europe, Asia, the Americas, and beyond – drawn by the games, the city, or both.
We take the work seriously, and most of us are here because we love strategy games as much as we love making them. What builds on top of that is a team where friendships form naturally, not just working relationships. If you value who you work with as much as what you work on, that is something we can honestly offer.
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