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Auditorium

  • First released on 1 April, 2008 for Web browser
  • In Auditorium, the player uses various game mechanics to bend streams of light particles to fill audio containers.

    In Auditorium, the player uses various game mechanics to bend streams of light particles to fill audio containers.


    About

    As each of the audio containers is filled, an audio channel introducing an instrument or sound is added to the game's music. In most levels, the audio containers are a variety of colors which the particle stream must match in order to fill it. The player changes the color of the stream by manipulating it over fixed areas of the level which dye the particles as they pass through them. The goal of each level is to direct and split the stream in such a way that each audio container is filled simultaneously, revealing the level's full soundtrack.

    Modes

    Single-player

    Player perspectives

    Not available

    Engines

    Not available


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