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Blade Symphony

  • First released on 7 May, 2014 for Linux, Mac, PC
  • Prove you are the world's greatest swordsman! Engage in tactical 1 vs. 1 sword fighting, 2 vs. 2, or sandbox FFA, or capture Control Points in a tactical slash-em-up.

    Prove you are the world's greatest swordsman! Engage in tactical 1 vs. 1 sword fighting, 2 vs. 2, or sandbox FFA, or capture Control Points in a tactical slash-em-up.


    About

    Prove you are the world's greatest swordsman in Blade Symphony: a slash-em-up featuring a highly detailed and in-depth sword fighting system. Facedown other players in tactical swordplay, 2 versus 2 team duels, sandbox FFA, or the Control Points game mode!Choose your fighting styleEach of the four characters has a unique fighting style suited to how you want to play.

    Phalanx, a fencer gladiator hybrid, attacks with long-range stabs and a versatile array of side attacks

    Judgement, a knight crossed with a samurai, uses hard-hitting forward attacks and wide strafing attacks

    Ryoku, a vagrant street ninja, attacks with breakdance moves and a signature reverse blade style

    Pure, an acrobatic wushu style assassin that attacks with flips, cartwheels, extremely mobile

    Vanguard, a quick-footed champion that uses leaning plunges to push opponents into her blade

    Each character has four combat stances and over forty different attacks.Choose Your SwordPair your character up with a sword type to completely change your way of approaching combat.

    Katana, cause massive damage when parrying your opponents

    Longsword, a well-balanced, hard-hitting and adaptable sword

    Rapier, a piercing, high damage forward thrusting weapon great for parrying

    Scimitar, a weapon based on turning and performing as many cuts as possible

    Jian, an agile, responsive weapon great for combosTactical Sword Fighting

    There are no unlockable advantages in Blade Symphony. All unlockables are cosmetic. You care about proving your skill and so should your game.

    Every attack has openings that are determined in real-time and efficacy is entirely up to you. Did you start an attack too early? Turn away and end the attack in a safe location. Did your opponent stupidly use a lighter stance? Go in and punish him! By switching stances mid-combo you can chain attacks into your own flurry of death.

    The fighting system is open for your exploration, you can dash, jump, do an air attack, land, swing sideways with a heavy stance, parry with a light stance, and then roll away.

    Every attack flows from your blade in true three-dimensional space. As do your opponents! Swords collide in mid-air and you will need good timing and aim to defeat your opponent.Advanced Character CustomizationCustomize your character with skins, masks, swords, and multiple attachments streamed directly from Steam Workshop.

    Fight as a TeamPlay in the new Control Points game mode and participate in team-based sword fighting.

    Platforms

    Modes

    Multi-playerSplit screen

    Player perspectives

    Third person

    Engines


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