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Profile picture of Booty


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    Booty

  • First released on 31 December, 1984 for Amstrad CPC, Commodore C64/128, ZX Spectrum
  • Action
    Platform
    Simulator
    Sport
  • First released on 31 December, 1984 for Amstrad CPC, Commodore C64/128, ZX Spectrum

  • About

    Jim the Cabin Boy must make his way below decks to collect

    various items of booty (automatically picked up when he walks

    past it) strewn around the ship.

    When you have collected all the items from the Black Galleon's

    20 holds, you will be given 45 seconds to locate the Bronze key

    to the next pile of booty. Clearing all booty a second and third

    (impossible!) time causes a search for the Silver and Gold keys,

    each increasing the game's speed and hazards.

    Jim will meet an untimely death if he falls through a trap door,

    drowns, is bitten by a ship's rat, or pecked by one of the Captain's

    parrots, or cut down by a Ghost Pirate, or blown up (some

    pieces of booty are booby-trapped to step lively, mates) or

    steps through a hold door into mid-air (heh! heh!)

    Platforms

    ZX Spectrum, Commodore C64/128, Amstrad CPC, Commodore Plus/4, Commodore 16

    Modes

    Single-player

    Player perspectives

    Side view

    Engines

    Not available

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    Makers

    Image of Firebird Software
    Firebird Software
    Publisher