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    Profile picture of BOXBOY! + BOXGIRL!

    BOXBOY! + BOXGIRL!

  • First released on 26 April, 2019 for Nintendo Switch
  • Two brainboxes are better than one

    Puzzle
    Platform
  • First released on 26 April, 2019 for Nintendo Switch
  • Two brainboxes are better than one


    Game image #1 of BOXBOY! + BOXGIRL!
    Game image #2 of BOXBOY! + BOXGIRL!
    Game image #3 of BOXBOY! + BOXGIRL!

    About

    Think outside the box to save a world in peril! As Qbby or Qucy, you’ll create boxes and use them to surmount more than 270 puzzling stages—the most in the series to date! The box planet is plagued with obstacles, so jump, climb, drift, ride, and warp your way past them in three modes, complete with their own stories, stages, challenges, and techniques. You can even team up for a 2-player adventure starring both star-crossed boxes!

    A Tale for Two is a new mode in which—for the first time in the series—two players can work together to solve puzzles… Or one brave player can alternate between Qbby and Qucy! On top of that, there’s a third adventure starring Qudy, the tall one, and thanks to his extra-tall boxes, you’ll even have to think outside the rectangle! As you beat stages, you’ll uncover more, and if you’re efficient, earn medals you can use to score everything from boxy accessories to simple comics to helpful items at the in-game shop. Got your eye on a sweet sailor costume? Then try Balloon Challenge: if you get all ten balloons before the time runs out, you’ll score extra medals!

    Platforms

    Nintendo Switch

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    Not available

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    Not available

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    Not available

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    Image of HAL Laboratory
    HAL Laboratory
    HAL Laboratory, Inc. is a prolific and acclaimed second-party developer for Nintendo. Its' best known games include the Kirby series and the Super Smash Bros. series.
    Developer
    Image of Nintendo
    Nintendo
    Nintendo was founded in Kyoto, Japan in 1889 as a manufacturer of hanafuda playing cards. The company went through several small niche businesses before becoming a video game company.
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