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Profile picture of Bubble Bobble


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    Profile picture of Bubble Bobble

    Bubble Bobble

  • First released on 31 December, 1986 for Arcade
  • Action
    Fantasy
    Kids
    Platform
    Puzzle
    Strategy
    Arcade

    Part of the

    Bubble Bobble

    game universe.

  • First released on 31 December, 1986 for Arcade

  • Game image #1 of Bubble Bobble
    Game image #2 of Bubble Bobble
    Game image #3 of Bubble Bobble

    About

    In the game, each player controls one of the two Bubble Dragons, Bub and Bob. The player can move along platforms, as well as jump to those above and to the side, similar to most platform games.

    The player can also blow bubbles. These can trap enemies, who are defeated if the bubble is then burst by the player's spiny back. Bubbles that contain enemies can be popped at the same time resulting in different foods being projected around the level. Each enemy trapped in a bubble equates to a different food. Food is consumed and transferred to points (an increasing scale of 1000 points is awarded for each enemy burst in tandem with another meaning: one enemy burst equals one food item worth 1000 points, two enemies burst equals two food items worth 1000 and 2000 points, three enemies burst equals three food items worth 1000, 2000 and 4000 points, and so on), which results in earning lives. These same bubbles also float for a time before bursting, and can be jumped on, allowing access to otherwise inaccessible areas. Players progress to the next level once all enemies on the current level are defeated.

    Enemies turn "angry" — becoming pink-colored and moving faster — if they are the last enemy remaining, escape from a bubble after being left too long or a certain amount of time has been spent on the current level. A monster will also become angry if either player collects a skull (the only negative item in the game), and the monster is hit by the resulting comet crossing the screen (however, this is a rare occurrence).

    After a further time limit expires, an additional invincible enemy appears for each player, actively chasing them using only vertical and horizontal movements. These do not need to be defeated to complete the level, and disappear once a player's life is lost.

    Contact with enemies and their projectiles (rocks, lasers, fireballs, etc.) results in death.

    Platforms

    Arcade, Family Computer Disk System, Amiga, Commodore C64/128, MSX, Atari ST/STE, Amstrad CPC, ZX Spectrum, Sega Master System, Nintendo Entertainment System, PC DOS, Apple II, Sharp X68000, Game Boy, FM Towns, Sega Game Gear, Nintendo Wii, Virtual Console, Nintendo 3DS, Nintendo Wii U

    Modes

    Single-player

    , 

    Co-operative

    Player perspectives

    Side view

    Engines

    Not available

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    Makers

    Image of Taito Corporation
    Taito Corporation
    Taito is a Japanese arcade and console game developer, best known for Space Invaders and other arcade hits. Since 2005, Taito has been a wholly-owned subsidiary of Square Enix Holdings Co. Ltd.
    Developer
    Publisher
    Image of Dempa Micomsoft
    Dempa Micomsoft
    Dempa is responsible for a lot of port work that brought arcade hits to various Japanese computers, like the Sharp X68000, X1, and so on.
    Publisher
    Image of Ving
    Ving
    Publisher
    Image of Firebird Software
    Firebird Software
    Publisher
    Image of Sega
    Sega
    Entertaining the world with creative, innovative experiences, one community at a time.
    Publisher