Game Companies logo
GameCompanies.com
Powered by GC Insider
IndustriesJobsGames
GC Insider
All gamesuniversesplatformsenginesDevelopmentPublishingGames by year

Something missing or incorrect? Suggest an edit.

GC

  • Industries
  • Jobs
  • Games
  • Map
  • Insider

Info

  • Home
  • Presskit
  • Sitemap

Social

  • Twitter iconTwitter
  • LinkedIn iconLinkedIn
  • Instagram iconInstagram
  • Facebook iconFacebook

Contact

  • GC Advertise
  • Partner with GC
  • Submit your story
  • Suggest an edit
  • E-mail

Policies

  • Terms of service
  • Privacy policy
  • Copyright policy
  • Image policy
  • Cookie policy
Game Companies logo
GameCompanies.com

Powered by GC Insider

© 2025 GameCompanies.com
Profile picture of Castle Master


  • Platforms

    Modes

    Player perspectives

    Engines

      View more in GC Insider


    All website links

    All in-game images

    All release dates

    Game videos

    Suggest an edit

    Plus much more

    Makers

    Profile picture of Castle Master

    Castle Master

  • First released on 31 December, 1990 for Amiga
  • Action
    Adventure
    Arcade
  • First released on 31 December, 1990 for Amiga

  • Game image #1 of Castle Master
    Game image #2 of Castle Master

    About

    Initially the player chooses between playing as the prince or princess. The character not chosen is then taken away by a dragon to Castle Eternity. (The location of keys and some other items differ slightly between the two characters.)

    The game requires the player, through a first person view, to explore Castle Eternity. There are riddles on many of the castle walls, which give gameplay hints. There are also keys and pentacles hidden in various locations for the player to collect. Many rooms contain spirits which attack the player and reduce his or her health. The player's health (represented by a barbell where weights indicate the amount) is also the player's strength which is important for some puzzles. The player's only weapon is an unlimited supply of rocks to throw, but a single hit is sufficient to exorcise most of the spirits. The ultimate goal is to kill the boss spirit Magister (who can only be killed when all other spirits in the castle are destroyed) and thereby rescue the character's opposite number.

    There are no lives for the player; if health is reduced to nothing the game is restarted from the beginning unless the player loads a saved game.

    The game was ranked the 39th best game for the Commodore Amiga in Issue 0 of Amiga Power (May 1991). It did not feature in any further Top 100 listings. A budget re-release was reviewed by Linda Barker in Issue 17 (September 1992) receiving a 70% score

    Platforms

    Amiga

    Modes

    Single-player

    Player perspectives

    First person

    Engines

    Freescape

      View more in GC Insider


    All website links

    All in-game images

    All release dates

    Game videos

    Suggest an edit

    Plus much more

    Makers

    Image of Incentive Software
    Incentive Software
    Incentive Software was formed on September 2, 1983.
    Developer
    Image of Square Enix Europe
    Square Enix Europe
    Domark was a British software publisher founded in the United Kingdom in the 1980s. In 1995, Domark merged with a few other companies to form Eidos Interactive, which now holds the brand as well as all the assets of Domark Software.
    Publisher