Game Companies logo
GameCompanies.com
Powered by GC Insider
IndustriesJobsGames
GC Insider
All gamesuniversesplatformsenginesDevelopmentPublishingGames by year

Something missing or incorrect? Suggest an edit.

GC

  • Industries
  • Jobs
  • Games
  • Map
  • Insider

Info

  • Home
  • Presskit
  • Sitemap

Social

  • Twitter iconTwitter
  • LinkedIn iconLinkedIn
  • Instagram iconInstagram
  • Facebook iconFacebook

Contact

  • GC Advertise
  • Partner with GC
  • Submit your story
  • Suggest an edit
  • E-mail

Policies

  • Terms of service
  • Privacy policy
  • Copyright policy
  • Image policy
  • Cookie policy
Game Companies logo
GameCompanies.com

Powered by GC Insider

© 2025 GameCompanies.com
Profile picture of Cauldron


  • Platforms

    Modes

    Player perspectives

    Engines

      View more in GC Insider


    All website links

    All in-game images

    All release dates

    Game videos

    Suggest an edit

    Plus much more

    Makers

    Profile picture of Cauldron

    Cauldron

  • First released on 31 December, 1985 for Amstrad CPC, Commodore C64/128, ZX Spectrum
  • Action
    Fantasy
    Shooter
    Platform
    Adventure
  • First released on 31 December, 1985 for Amstrad CPC, Commodore C64/128, ZX Spectrum

  • Game image #1 of Cauldron
    Game image #2 of Cauldron
    Game image #3 of Cauldron

    About

    Cauldron is a two-dimensional (2D) shoot 'em up / platformer computer game developed and published by British developer Palace Software (Palace). Players navigate the witch protagonist through the 2D game world from a side-view perspective. Cauldron is divided into two modes of play: shooting while flying and jumping along platforms. Areas of the game world set on the surface feature the witch flying on a broom stick, while underground segments require the witch to run and jump in caverns. In the flying segments, players must search for four randomly scattered coloured keys to access underground areas that contain six ingredients. The objective is to collect the ingredients and return them to the witch's cottage to complete a spell that can defeat the Pumpking. While traversing the game world, the witch encounters Halloween-themed enemies such as pumpkins, ghosts, skulls, and bats, as well as other creatures like sharks and seagulls. A collision with an enemy causes the witch's magic meter (which is also used to fire offensive projectiles at enemies) to decrease. The character dies once the meter is depleted. After dying, the character reappears on the screen and the meter is refilled. Players are given limited opportunities for this to occur, and the game ends once the number of lives reaches zero

    Platforms

    Amstrad CPC, Commodore C64/128, ZX Spectrum

    Modes

    Single-player

    Player perspectives

    Side view

    Engines

    Not available

      View more in GC Insider


    All website links

    All in-game images

    All release dates

    Game videos

    Suggest an edit

    Plus much more

    Makers

    Image of Palace Software
    Palace Software
    Palace Software was a British video game publisher during the 1980's.
    Developer
    Publisher