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Profile picture of Chase Hq


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    Profile picture of Chase H.Q.

    Chase H.Q.

  • First released on 31 December, 1988 for Arcade
  • The player assumes the role of a police officer named Tony Gibson, member of the "Chase Special Investigation Department." Along with his partner, Raymond Broady, he must stop fleeing criminals in high-speed pursuits.

    Action
    Racing
    Arcade
  • First released on 31 December, 1988 for Arcade
  • The player assumes the role of a police officer named Tony Gibson, member of the "Chase Special Investigation Department." Along with his partner, Raymond Broady, he must stop fleeing criminals in high-speed pursuits.


    Game image #1 of Chase H.Q.
    Game image #2 of Chase H.Q.
    Game image #3 of Chase H.Q.

    About

    At the start of each level the player is informed who they are pursuing, a great distance away: They must apprehend the criminal before their time limit expires. The criminal's car is constantly moving away, so if the player repeatedly crashes or drives too slowly, the criminal will escape. At some points during the game the road splits, and the correct turn must be taken, otherwise it will take longer to catch the criminal. When their vehicle is reached, the time limit is extended; the vehicle must be rammed a number of times until the criminal is forced to stop, then is arrested.

    The game includes five levels. As both the initial time limit to reach the criminal and the time extension to ram the criminal are just 60 seconds, the game is very short - a player who is able to finish the game on one credit will enjoy at most ten minutes of game-play.

    Interestingly enough when Nancy at Chase HQ (at the start of every level) calls on the radio the frequency is always 144.X (various)Mhz. This is actually the 2-meter band of amateur or ham radio frequencies.

    Although superficially similar in technology to Sega's Outrun, Chase HQ features significant technical advancements over that title in the presentation of perspective, hills and track splits.

    Platforms

    Arcade, Nintendo Entertainment System, ZX Spectrum, MSX, Commodore C64/128, Atari ST/STE, Amstrad CPC, Amiga, TurboGrafx-16/PC Engine, Game Boy, Sega Game Gear, FM Towns, Sega Master System, Sharp X68000, Nintendo Wii

    Modes

    Single-player

    Player perspectives

    Third person

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    Makers

    Image of Taito Corporation
    Taito Corporation
    Taito is a Japanese arcade and console game developer, best known for Space Invaders and other arcade hits. Since 2005, Taito has been a wholly-owned subsidiary of Square Enix Holdings Co. Ltd.
    Developer
    Publisher
    Image of Ving
    Ving
    Publisher
    Image of Ocean Software
    Ocean Software
    One of the biggest European game developers and publishers of the 1980's and 1990's founded by David Ward and John Woods.
    Publisher