Game Companies logo
GameCompanies.com
Powered by GC Insider
IndustriesJobsGames
GC Insider
All gamesuniversesplatformsenginesDevelopmentPublishingGames by year

Something missing or incorrect? Suggest an edit.

GC

  • Industries
  • Jobs
  • Games
  • Map
  • Insider

Info

  • Home
  • Presskit
  • Sitemap

Social

  • Twitter iconTwitter
  • LinkedIn iconLinkedIn
  • Instagram iconInstagram
  • Facebook iconFacebook

Contact

  • GC Advertise
  • Partner with GC
  • Submit your story
  • Suggest an edit
  • E-mail

Policies

  • Terms of service
  • Privacy policy
  • Copyright policy
  • Image policy
  • Cookie policy
Game Companies logo
GameCompanies.com

Powered by GC Insider

© 2025 GameCompanies.com
Profile picture of Die Hard Arcade


  • Platforms

    Modes

    Player perspectives

    Engines

      View more in GC Insider


    All website links

    All in-game images

    All release dates

    Game videos

    Suggest an edit

    Plus much more

    Makers

    Profile picture of Die Hard Arcade

    Die Hard Arcade

  • First released on 1 February, 1996 for Arcade
  • Action
    Fighting
    Shooter
    Hack and slash/Beat 'em up

    Part of the

    Die Hard

    game universe.

  • First released on 1 February, 1996 for Arcade

  • About

    Die Hard Arcade is a beat 'em up for two players, who play as either John McClane or Chris Tompsen (Bruno Delinger and Cindy Holiday in the original Japanese version). Players fight their way through waves of enemies, using their fists, feet, and a variety of weapons that can be collected from enemies or the environment, from household items such as brooms and pepper shakers to high-damage missile launchers and anti-tank cannons. Most weapons are automatically lost at the end of each action scene, but hand guns can be retained so long as they have ammunition remaining. The typical level structure is a number of minions the player must defeat in many rooms, followed by a boss. Bosses can be anything from human minions of White Fang to spider robots. Quick Time Events are interspersed between many of the scenes. In these events, the player(s) may be running and turning a corner and they face an enemy, so they must perform a designated command to avoid being injured or to help defeat an enemy. In some cases failing a Quick Time Event will result in loss of health, as is usual for QTEs, but failing most will put the player characters into an additional action scene which they otherwise would not have to complete. Cut scenes are interspersed into the action.

    Platforms

    Arcade

    Modes

    Not available

    Player perspectives

    Not available

    Engines

    Not available

      View more in GC Insider


    All website links

    All in-game images

    All release dates

    Game videos

    Suggest an edit

    Plus much more

    Makers

    No makers for this title yet