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Profile picture of Fallout Brotherhood of Steel


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    Profile picture of Fallout: Brotherhood of Steel

    Fallout: Brotherhood of Steel

  • First released on 13 January, 2004 for PlayStation 2, Xbox
  • Immediately prior to Brotherhood of Steel, the three playable characters (Cain, Cyrus, and Nadia) have joined the Brotherhood as new Initiates. After selecting which character to play as (hereafter referred to as the Initiate), the game opens with the Initiate searching for missing Paladins in the nearby town of Carbon.

    Action
    Science fiction
    Comedy
    Role-playing game
    Hack and slash/Beat 'em up

    Part of the

    Fallout

    game universe.

  • First released on 13 January, 2004 for PlayStation 2, Xbox
  • Immediately prior to Brotherhood of Steel, the three playable characters (Cain, Cyrus, and Nadia) have joined the Brotherhood as new Initiates. After selecting which character to play as (hereafter referred to as the Initiate), the game opens with the Initiate searching for missing Paladins in the nearby town of Carbon.


    Game image #1 of Fallout: Brotherhood of Steel

    About

    As a spinoff, Brotherhood of Steel's gameplay greatly differs from that of other Fallout games. The gameplay is linear, not open-world. Instead of being able to travel freely across a broad world full of places and events as in other Fallout games, the player is confined to one location at a time. Previously visited locations cannot be visited again, and new locations can only be discovered by advancing the story. There are 50 distinct zones of varying size in Brotherhood of Steel.

    Brotherhood of Steel uses many of the same mechanics as other entries in the Fallout series, including the SPECIAL (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck) attribute assignment system. These seven attributes are assigned numeric values and govern most interactions in the game. Unlike other Fallout games, however, the values are constant for each character rather than customizable.

    Skills exist in this game, but they do not behave like skills in other Fallout games. Rather, they are analogous to perks. When the player levels up, they receive "skill points" to increase the power of skills. Some skills also have level restrictions.

    Platforms

    PlayStation 2, Xbox

    Modes

    Single-player

    Player perspectives

    Bird view / Isometric

    Engines

    Dark Alliance Engine

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    Image of Interplay Entertainment
    Interplay Entertainment
    Interplay Entertainment is the company behind FreeSpace, MDK, EarthWorm Jim and more great games.
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