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Profile picture of Gonner Win10


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    GoNNER WIN10

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  • GoNNER is a tough as hell procedurally-generated 2D platformer with roguelike elements, following the largely misunderstood and altruistic Ikk on a journey to cheer up his only friend in this world—a giant landbound whale named Sally. Procerdurally-generated environments, arduous bosses, hidden secrets, multiple endings, and more await Ikk on his journey to make one person happy even if it kills him—which it certainly will.

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  • GoNNER is a tough as hell procedurally-generated 2D platformer with roguelike elements, following the largely misunderstood and altruistic Ikk on a journey to cheer up his only friend in this world—a giant landbound whale named Sally. Procerdurally-generated environments, arduous bosses, hidden secrets, multiple endings, and more await Ikk on his journey to make one person happy even if it kills him—which it certainly will.


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    About

    GoNNER is a tough as hell procedurally-generated 2D platformer with roguelike elements, following the largely misunderstood and altruistic Ikk on a journey to cheer up his only friend in this world—a giant landbound whale named Sally—by searching for just the right trinket in the deep and dark places nearby.

    With Death as his mentor, supplying both a multitude of abilities and arsenal for Ikk to use, Ikk traverses an ever-changing land full of unwieldy creatures who don’t appreciate his trespassing or his friend Sally. Procedurally-generated environments, arduous bosses, hidden secrets, multiple endings, and more await Ikk on his journey to make one person happy even if it kills him—which it certainly will.

    Don’t lose your head!

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    Image of Art in Heart
    Art in Heart
    Art in Heart is a new studio founded by programmer, game designer, and artist Ditto (Planeter, Hets)
    Developer
    Image of Raw Fury Games
    Raw Fury Games
    Indie (un)Publisher. We’ve run both small and large development studios, we’ve produced games, promoted them, and written about them. We’ve designed them, distributed them, and delivered them into the hands of fans. We come from places like Paradox Interactive, EA DICE, and Destructoid. We are a small team of veterans that have all enjoyed success and survived through challenges.
    Publisher