Profile picture of Keptosh: The Search for Junc

Keptosh: The Search for Junc

  • First released on 29 January, 2003 for PC
  • It is the year 2084. You live in ServaCor city. The city is ruled by the massive corporation called ServaCor. Humans have come to rely on electricity and data to sustain their lives. The slang term of "junc and flow" has been given to these two vices. ServaCor supplies junc to the entire city, while flow is gathered from a Lunar based computer network. Most citizens of ServaCor and the millions of other cities just like it hate their rulers. The corporations provide the citizens with free food, beer, shelter, junc, and flow in exchange for what is almost slave labor in huge robot factories. Most people are not happy with their situation, they see these "free" provisions as thinly masked ways to keep the citizens in line. Welcome to the future. You are Adis Keptosh.

    It is the year 2084. You live in ServaCor city. The city is ruled by the massive corporation called ServaCor. Humans have come to rely on electricity and data to sustain their lives. The slang term of "junc and flow" has been given to these two vices. ServaCor supplies junc to the entire city, while flow is gathered from a Lunar based computer network. Most citizens of ServaCor and the millions of other cities just like it hate their rulers. The corporations provide the citizens with free food, beer, shelter, junc, and flow in exchange for what is almost slave labor in huge robot factories. Most people are not happy with their situation, they see these "free" provisions as thinly masked ways to keep the citizens in line. Welcome to the future. You are Adis Keptosh.


    About

    Created using Adventure Game Studio, the game received praise from members of the AGS community. It was nominated for Best Game and Best Sound/Music in the 2003 AG: Underground Awards. The game was favorably reviewed by Dave Gilbert.

    Keptosh featured the Character Control System Plug-in by Scorpiorus which allowed non-player characters to move about the environment in what appeared to be their daily activities. Combined with the soundtrack and setting this made a rather simple game very immersive for some.

    Platforms

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    Single-player

    Player perspectives

    Third person


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