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    kill.switch

  • First released on 28 October, 2003 for PlayStation 2, Xbox
  • Action
    Science fiction
    Shooter
  • First released on 28 October, 2003 for PlayStation 2, Xbox

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    About

    Aiming and moving in cover and blind-fire modes is tricky, though. To gain the 3-D effect, some detail gets sacrificed. Usually this is no problem, but occasionally you'll have a tough time recognizing an object. You move from area to area to engage a new group of enemies. You'll conveniently find crates for cover and barrels to help you pull off big explosions. Locking the enemy in your crosshairs, signified by your crosshairs turning red, doesn't guarantee a direct hit? The accuracy depends on the weapon of choice. A shotgun will normally provide a kill on the first shot. If you have an automatic rifle, your shots are relatively inaccurate even if your aim is true.

    Platforms

    Xbox, PlayStation 2, PC, Game Boy Advance

    Modes

    Single-player

    , 

    Split screen

    Player perspectives

    First person

    , 

    Third person

    Engines

    RenderWare

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    Makers

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    Namco
    Developer
    Publisher
    Image of Destination Software
    Destination Software
    Publisher