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Profile picture of Kingdom New Lands


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    Profile picture of Kingdom: New Lands

    Kingdom: New Lands

  • First released on 9 August, 2016 for Linux, PC, Xbox One
  • A king in a lonely place has to build his Kingdom and fight against the terrible creatures created by the obscure portals that dots the area. How long will you resist?

    Action
    Fantasy
    Survival
    Simulator
    Strategy
    Indie
    Arcade
    Adventure
  • First released on 9 August, 2016 for Linux, PC, Xbox One
  • A king in a lonely place has to build his Kingdom and fight against the terrible creatures created by the obscure portals that dots the area. How long will you resist?


    Game image #1 of Kingdom: New Lands
    Game image #2 of Kingdom: New Lands
    Game image #3 of Kingdom: New Lands

    About

    "Tales spread of far off isles with mysteries waiting to be discovered. Rulers will need all the strength of their subjects to sail away and find new kingdoms in these New Lands.

    Kingdom: New Lands builds upon the award-winning gameplay and mystery of Kingdom by introducing an abundance of new content to the IGF-nominated title while maintaining the simplicity and depth that legions of monarchs have come to experience and enjoy. Travel to the New Lands and welcome the deluge of new mounts, merchants, and vagrants that call these isles home, but be wary of the new obstacles that threaten your arrival -- for not just the greedy creatures block your way but even the environment itself can defeat you.

    Be brave, ruler, and fight to the bitter end, lest these New Lands conquer you instead."

    Platforms

    Xbox One, PC, Linux, Mac, iOS, Nintendo Switch, PlayStation 4

    Modes

    Single-player

    Player perspectives

    Side view

    Engines

    Not available

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    Makers

    Image of Noio
    Noio
    makes games. Working on Cloud Gardens. Previously Kingdom & New Lands
    Developer
    Image of Raw Fury Games
    Raw Fury Games
    Indie (un)Publisher. We’ve run both small and large development studios, we’ve produced games, promoted them, and written about them. We’ve designed them, distributed them, and delivered them into the hands of fans. We come from places like Paradox Interactive, EA DICE, and Destructoid. We are a small team of veterans that have all enjoyed success and survived through challenges.
    Publisher