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Profile picture of Lumines Electronic Symphony


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    Lumines Electronic Symphony

  • First released on 15 February, 2012 for PlayStation Vita
  • Kids
    Music
    Puzzle
  • First released on 15 February, 2012 for PlayStation Vita

  • Game image #1 of Lumines Electronic Symphony
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    About

    Lumines Electronic Symphony uses the new features of the PlayStation Vita such as the touch pad on the back, while keeping classic controls already known in the first Lumines on the front.

    Lumines Electronic Symphony now uses animated 3D blocks instead of 2D sprites. The game will use the front touch screen controls to move and rotate blocks but will also support analog and D-pad controls.

    In previous Lumines titles, a player unlocked skins based on their ability to successfully reach that skin. However, in Lumines Electronic Symphony, an experience point system has been integrated. Now all the points that a player receives in a session are converted into XP, so as the player levels up, additional skins and avatars will be unlocked.

    Each avatar has a single player and multiplayer ability mapped to them. Players unlock more avatars and find the abilities that best suit their style of play.

    Q Entertainment enlisted the design firm, BUILD (which was founded by former Designers Republic and Psygnosis members), to create much of the game's marketing materials, such as the new logo, in-game font, and graphic elements for the package design.

    Platforms

    PlayStation Vita

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    Single-player

    , 

    Multi-player

    Player perspectives

    Side view

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    Not available

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    Makers

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    Q Entertainment
    An independent game studio founded by Tetsuya Mizuguchi after his departure from Sega. They're best known for their unconventional, music-inspired games.
    Developer
    Image of Ubisoft Entertainment
    Ubisoft Entertainment
    Ubisoft Entertainment (pronounced yoo-bee-soft) is a French videogame developer and publisher, with its headquarters in Montreuil-Sous-Bois, France.
    Publisher