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NBA Live 95

  • First released on 16 December, 1994 for Super Famicom
  • The console versions of the game feature 1993-94 rosters, and limited roster management functions. Only players in the starting lineup can be traded, and the lineup cannot be altered. Additionally, there is no Create-a-Player function or a Free Agent pool. The PC release featureds updated rosters accurate as of the 1994-95 season's trade deadline and the rookie class of 1994.

    The console versions of the game feature 1993-94 rosters, and limited roster management functions. Only players in the starting lineup can be traded, and the lineup cannot be altered. Additionally, there is no Create-a-Player function or a Free Agent pool. The PC release featureds updated rosters accurate as of the 1994-95 season's trade deadline and the rookie class of 1994.


    About

    The first of the NBA Live video games series. The cover featured an action shot of the 1994 NBA Finals. It introduced many elements of that would become standard in the series, including the isometric on-court perspective, the "T-meter" for shooting free throws and the turbo button used to give players a temporary burst of speed. The game was re-released with NBA Live 06 as part of the EA Retro Series.

    Modes

    Single-playerMulti-player

    Player perspectives

    Side view

    Engines

    Not available


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