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    Overgrowth

  • First released on 16 October, 2017 for Linux, Mac, PC, SteamOS
  • Overgrowth is a 3d action-adventure game for Mac, Windows, and Linux, being developed by the independent game studio, Wolfire Games. It is the sequel to Lugaru.

    Action
    Fantasy
    Fighting
    Role-playing game
    Tactical
    Hack and slash/Beat 'em up
    Adventure
    Indie
  • First released on 16 October, 2017 for Linux, Mac, PC, SteamOS
  • Overgrowth is a 3d action-adventure game for Mac, Windows, and Linux, being developed by the independent game studio, Wolfire Games. It is the sequel to Lugaru.


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    Game image #3 of Overgrowth

    About

    As a lightning-fast acrobatic ninja rabbit, you can choose how to approach each encounter. Do you want to pick off enemies one at a time like the killer in a slasher film? Dive into the thick of it and fight whole groups in a frontal assault? Steal the most powerful weapon you can find, and turn it on the rest?

    If you die, there is never any load time; you can try again instantly! As your skills improve, you'll see that the game is not about winning. It's about experimenting to make the coolest action scenes that you can. Every design decision is made with that in mind, from the mouselook camera to the context-sensitive combat controls.

    After completing the story modes, you can try out all the mods that players have created with the integrated editor! If you want to play as a human character in a city, or try a whole new campaign, or even fly around as a bat, there's probably already a mod that makes that happen.Source Codehttps://github.com/WolfireGames/overgrowth

    Platforms

    Linux, SteamOS, Mac, PC

    Modes

    Single-player

    , 

    Multi-player

    , 

    Co-operative

    , 

    Split screen

    , 

    Massively Multiplayer Online (MMO)

    Player perspectives

    Third person

    Engines

    Phoenix Engine (Wolfire)

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    Image of Wolfire Games
    Wolfire Games
    At Wolfire, we create innovative and experimental games, and share the lessons we learn to help make game development accessible to everyone. #Receiver2.
    Developer
    Publisher