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Profile picture of Robocop 2


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    Profile picture of RoboCop 2

    RoboCop 2

  • First released on 31 December, 1990 for Amiga, Amstrad CPC, Arcade, Atari ST/STE, Commodore C64/128, Game Boy, Nintendo Entertainment System, ZX Spectrum
  • Action
    Survival
    Shooter
    Platform
    Arcade

    Part of the

    RoboCop

    game universe.

  • First released on 31 December, 1990 for Amiga, Amstrad CPC, Arcade, Atari ST/STE, Commodore C64/128, Game Boy, Nintendo Entertainment System, ZX Spectrum

  • About

    RoboCop 2 is a series of video games published in the 1990s by Ocean and Data East for various home computers and video game consoles. They are based on the movie of the same name. Three different games were produced, each produced on two systems.

    The version for the Commodore 64 and NES was a simple left-to-right scrolling platformer, in which RoboCop was required to collect/destroy at least two-thirds of the drug "nuke" in each level and arrest two-thirds of the suspects by running into them (in contrast to shooting them). If RoboCop does not manage to attain the required amounts of nuke or number of arrests then he has two chances in the game to prove his efficiency at a shooting range. If he succeeds, he may continue onto the next level. If he fails, or if both chances at the shooting range are already used up, he must repeat the level.

    The version for the ZX Spectrum and Amstrad CPC was also a platform game, but one that offered movement in both directions (vertically and horizontally) as well as into various areas providing an element of exploration. There were also a number of puzzle sub-games that had to be completed to progress in the game.

    The version for the 16-bit Commodore Amiga and Atari ST was similar in nature to the 8-bit Spectrum and Amstrad CPC versions, but contained completely different levels to take advantage of the extra power offered by these computers.

    There was also an arcade-only version of RoboCop 2, developed and published in 1991 by Data East (who still held the rights to create arcade games based on the franchise), which allowed up to two players at once (one controlling the original RoboCop, the other controlling a slightly purple-hued clone). The game followed the basic premise of the movie, but had some major sequential differences.

    Platforms

    Arcade, ZX Spectrum, Commodore C64/128, Amstrad CPC, Amiga, Atari ST/STE, Nintendo Entertainment System, Game Boy

    Modes

    Single-player

    Player perspectives

    Third person

    , 

    Side view

    Engines

    Not available

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    Makers

    Image of Ocean Software
    Ocean Software
    One of the biggest European game developers and publishers of the 1980's and 1990's founded by David Ward and John Woods.
    Developer
    Publisher
    Image of Data East
    Data East
    Developer
    Publisher