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Profile picture of Robocop 3


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    Profile picture of RoboCop 3

    RoboCop 3

  • First released on 31 December, 1992 for Commodore C64/128, ZX Spectrum
  • Action
    Science fiction
    Shooter
    Platform

    Part of the

    RoboCop

    game universe.

  • First released on 31 December, 1992 for Commodore C64/128, ZX Spectrum

  • About

    Probe's RoboCop 3 for 8-bit computers combines two different styles of gameplay: the first level is a Operation Wolf-style shooting gallery, while the rest are side-scrolling platform levels. RoboCop's enemies are mostly "Splatterpunks" and "Rehabs", while bosses include Otomo Ninjabots, a tank, and RoboCop's old "friend" ED-209. In the platform levels, Robo can collect weapon power-ups, which upgrade his standard weapon first to rapid fire, then to a three-way shot. Also available are a flamethrower, laser gun and a guided missile (each with only limited ammunition). In level three, RoboCop dons his jetpack to fly across the area, but must walk back the same way in level four. In all levels, he can collect repair tokens, which allow the player to repair specific areas of the cyborg's body in a repair screen between levels.

    Platforms

    Commodore C64/128, ZX Spectrum

    Modes

    Single-player

    Player perspectives

    First person

    , 

    Side view

    Engines

    Not available

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    Makers

    Image of Acclaim Studios London
    Acclaim Studios London
    A UK video game developer based in Cheltenham. It would eventually be bought by Acclaim and become a subdivision of Acclaim Entertainment. The company started developing games in 1984, and was subsequently shut in 2004 when its parent company declared bankruptcy.
    Developer
    Image of Ocean Software
    Ocean Software
    One of the biggest European game developers and publishers of the 1980's and 1990's founded by David Ward and John Woods.
    Publisher