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Profile picture of Samurai Shodown Vi


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    Profile picture of Samurai Shodown VI

    Samurai Shodown VI

  • First released on 25 November, 1996 for Arcade
  • Fighting

    Part of the

    Samurai Shodown

    game universe.

  • First released on 25 November, 1996 for Arcade

  • About

    Among other series changes, aerial blocking was removed entirely, and the switch-around move, which enabled a player to shift quickly behind the other's back, as well as the dodge (evade, side-step), in which the move virtually brings a semi-3D environment to the defense in attempt to use each sword more effectively.

    One can no longer charge one's own "pow" gauge. The off-screen delivery man was omitted entirely from the game. The "CD combo" was added, wherein a player can press the C and D buttons together, triggering a strike that can be followed up by a sequence of button taps.

    SNK also added a "suicide" move, wherein one's character forfeits the round. The bonus to this is that the one committing suicide will start the next round with a full "POW" gauge. Certain finishes also enable a "fatality" move in the vein of Mortal Kombat.

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