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    Serpent

  • First released on 6 April, 1990 for Game Boy
  • Action
    Strategy
  • First released on 6 April, 1990 for Game Boy

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    About

    Serpent (かこむん蛇 Kakomunja) is a Game Boy snake game exclusive for the North American and Japanese markets.

    In the future, there is a sport called Serpent. Two fighters in serpentine robotic machines try to box each other in to win the fight. The serpents are detailed in the fact that they aren't just a line, giving a greater sense of realism to the game. Each snake has a fixed amount of lives; with losing a life being a representation of "losing the war." The "game over" message is a simple message saying "the bitter taste of defeat" with an animated picture of a snake crying and accompanied by a melancholic music in a waltz rhythm.

    There are two modes with four difficulty levels; level 1 is considered to be the easiest (normal speed and enemy performance) while level 4 is the hardest (fast speed and enemies are likely to cheat death). The first mode allows players to simply compete against an opponent while the second mode brings in a series of small snakes that emerge when players take too long conquering a level. Missiles can be launched when the player collects them on the field. White numbers help the player develop a longer body while black numbers make the body shorter.

    Missiles can either make the enemy faster (black missiles) or slower (white missiles). Winning 7 of the 13 possible matches automatically makes the player into the "champion of serpents."

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    Game Boy

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    Single-player

    , 

    Multi-player

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    Not available

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    Image of Naxat Soft
    Naxat Soft
    The game development division of semiconductor firm Kaga Electronics.
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