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Profile picture of Sly Cooper And The Thievius Raccoonus


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    Profile picture of Sly Cooper and the Thievius Raccoonus

    Sly Cooper and the Thievius Raccoonus

  • First released on 24 September, 2002 for PlayStation 2
  • Only one thing can make a thieving raccoon better at his job, and that's the long-lost Thievious Racoonus, a collected work of thieving knowledge. Split into ten pieces, the writings are spread across the world, and it's up to one young raccoon, Sly Cooper, to track them all down. Angered security guards, searchlights, and lasers are just a few of the obstacles Sly will have to confront, but luckily he's got binoculars, swords, daggers, and all sorts of other fun stuff.

    Action
    Stealth
    Comedy
    Platform
    Puzzle
    Adventure

    Part of the

    Sly Cooper

    game universe.

  • First released on 24 September, 2002 for PlayStation 2
  • Only one thing can make a thieving raccoon better at his job, and that's the long-lost Thievious Racoonus, a collected work of thieving knowledge. Split into ten pieces, the writings are spread across the world, and it's up to one young raccoon, Sly Cooper, to track them all down. Angered security guards, searchlights, and lasers are just a few of the obstacles Sly will have to confront, but luckily he's got binoculars, swords, daggers, and all sorts of other fun stuff.


    Game image #1 of Sly Cooper and the Thievius Raccoonus
    Game image #2 of Sly Cooper and the Thievius Raccoonus
    Game image #3 of Sly Cooper and the Thievius Raccoonus

    About

    Sly Cooper is the latest in a long line of master thieves. When he was a kit, a gang called the Fiendish Five killed his family and divided up their book on the art of thieving: the Thievius Raccoonus. Sly must defeat all the members of the gang to recover the book while evading Carmelita Fox, a police officer chasing him around the world to apprehend him.

    This game is divided into five worlds, each themed around a particular part of the world and the villain headquartered there. Most worlds are structured as a central hub with entrances to numerous individual levels. Each of the levels has a primary goals which earns you a key. You must collect all the keys in the world to fight the world's boss.

    Many of the levels have a platformer structure. The objective of these worlds is to reach the location of the key. There are substantial stealth elements here as you must dodge searchlights and trips lasers which set off alarms and avoid alerting guards. In addition to the main objective, there are clue bottles to find. Finding all the clues in a level allows you to open a safe with a page from the Thievius Raccoonus which grants a new ability of some sort. After getting this, there is also a master thief sprint where you must get from the start of a level to the exit within a time limit.

    Platforms

    PlayStation 2, PlayStation 3, PlayStation Vita

    Modes

    Single-player

    Player perspectives

    Third person

    Engines

    Kinetica

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    Image of Sucker Punch
    Sucker Punch
    We’ve been making well-crafted games for 20 years.
    Developer
    Image of Sanzaru Games
    Sanzaru Games
    For millions of years, mankind lived just like the animals. Then something happened which unleashed the power of our imaginations, we learned to play videogames.
    Developer
    Image of Sony Interactive Entertainment
    Sony Interactive Entertainment
    Recognized as a global leader in interactive and digital entertainment, Sony Interactive Entertainment (SIE) is responsible for the PlayStation brand and family of products.
    Publisher