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Profile picture of The Sims 2 Dr Dominic No Inbou


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    Profile picture of The Sims 2: Dr. Dominic No Inbou

    The Sims 2: Dr. Dominic No Inbou

  • First released on 9 February, 2006 for PlayStation Portable
  • You start the game by creating your character and then watch as said character drives down the dusty road that leads into town. Suddenly a flash of light catches your eye and swerves up into the sky. Is it a UFO? Is it some strange government test plane? As you ponder these things your car hits something sharp and your wheel pops and suddenly your car starts smoking. Luckily you’re close to a garage and an eccentric mechanic named Oscar starts working on your car. You’re stranded in Strangetown, a place where the supernatural and the otherworldly go hand-in-hand and the people are as strange as the town’s name.

    Simulator
    Adventure
  • First released on 9 February, 2006 for PlayStation Portable
  • You start the game by creating your character and then watch as said character drives down the dusty road that leads into town. Suddenly a flash of light catches your eye and swerves up into the sky. Is it a UFO? Is it some strange government test plane? As you ponder these things your car hits something sharp and your wheel pops and suddenly your car starts smoking. Luckily you’re close to a garage and an eccentric mechanic named Oscar starts working on your car. You’re stranded in Strangetown, a place where the supernatural and the otherworldly go hand-in-hand and the people are as strange as the town’s name.


    Game image #1 of The Sims 2: Dr. Dominic No Inbou
    Game image #2 of The Sims 2: Dr. Dominic No Inbou
    Game image #3 of The Sims 2: Dr. Dominic No Inbou

    About

    The game plays like an adventure game but also manages to squeeze in The Sims-styled gameplay (you still have to eat, take care of business in the bathroom and take showers). Sure you’ll have the same nonsensical conversations (complete with symbols) but unlike the original the game tosses in some actual text dialogue that’s actually both funny and nicely written.

    Platforms

    PlayStation Portable

    Modes

    Single-player

    Player perspectives

    Third person

    Engines

    Not available

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    Makers

    Image of Maxis
    Maxis
    Since 1987, we have made games that allow players to create and tell their own stories.
    Developer
    Image of Electronic Arts
    Electronic Arts
    At Electronic Arts, we exist to Inspire the World to Play.
    Publisher