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Treasures of the Deep

  • 1 October, 1997
  • Lords of Waterdeep is an award winning strategy board game, set in the Dungeons & Dragons world of Waterdeep. Play as one of the masked Lords of the City of Splendor. Intrigue abounds as you recruit adventurers, via your agents, to quest on your behalf and spread your influence.

    Lords of Waterdeep is an award winning strategy board game, set in the Dungeons & Dragons world of Waterdeep. Play as one of the masked Lords of the City of Splendor. Intrigue abounds as you recruit adventurers, via your agents, to quest on your behalf and spread your influence.


    Overview

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    The gameplay in Treasures of the Deep focuses on underwater exploration in a variety of wetsuits and gradually more powerful one-man submarines, in order to fulfill objectives such as capping underwater oil leaks, exploring shipwrecks, and recovering plane crash victims. Finding treasure is also a useful secondary objective - ancient gems from a sunken ship can be put towards upgrading your weapons, equipment, and subs.



    The game takes place over 14 diverse underwater locations, ranging from the Bermuda Triangle to Antarctica. The levels are designed to evoke a claustrophobic and moody environment. The game's soundtrack was composed by award winning video game composer Tommy Tallarico. There is one unlockable 'bonus' level, Atlantis. A player can occasionally unlock another bonus level called 'Shark Attack', where they play as a shark, with the objective of eating as many sea creatures or divers as possible.

    The gameplay in Treasures of the Deep focuses on underwater exploration in a variety of wetsuits and gradually more powerful one-man submarines, in order to fulfill objectives such as capping underwater oil leaks, exploring shipwrecks, and recovering plane crash victims. Finding treasure is also a useful secondary objective - ancient gems from a sunken ship can be put towards upgrading your weapons, equipment, and subs.



    The game takes place over 14 diverse underwater locations, ranging from the Bermuda Triangle to Antarctica. The levels are designed to evoke a claustrophobic and moody environment. The game's soundtrack was composed by award winning video game composer Tommy Tallarico. There is one unlockable 'bonus' level, Atlantis. A player can occasionally unlock another bonus level called 'Shark Attack', where they play as a shark, with the objective of eating as many sea creatures or divers as possible.

    Platforms

    Modes

    Single-player, Multi-player, Split screen, Co-operative

    Player perspectives

    Not available

    Engines

    Not available


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