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War Wind II: Human Onslaught

  • First released on 30 November, 1997 for PC
  • After many years of war, much has changed on the world of Yavaun. Humans, reluctant colonists, are now part of the cultural diversity of this alien world. Factions have formed over the decades since the humans appeared. The Overlord Factions includes the allied forces of Tha'roon and Obblinox. The SUN (Servants Under NagaRom) are represented by Shama'Li and Eaggra. Of the two human factions, the Marines are comprised mainly of Marines and the Descendants are scientists and academics. Each factions has its own agenda - and peaceful coexistence is definitely on it.

    After many years of war, much has changed on the world of Yavaun. Humans, reluctant colonists, are now part of the cultural diversity of this alien world. Factions have formed over the decades since the humans appeared. The Overlord Factions includes the allied forces of Tha'roon and Obblinox. The SUN (Servants Under NagaRom) are represented by Shama'Li and Eaggra. Of the two human factions, the Marines are comprised mainly of Marines and the Descendants are scientists and academics. Each factions has its own agenda - and peaceful coexistence is definitely on it.


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    War Wind: Human Onslaught offers a great variety of vehicular, mechanised and special units, with intense and exciting maps, and a rich array of options, graphics and sounds, along with a combat model that offers a dynamic balance of play. All this, plus the addition of the human element make War Wind: Human Onslaught a compelling must-play for any real-time strategy fan.

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    Not available

    Player perspectives

    Bird view / Isometric

    Engines

    Not available


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