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Profile picture of Zork Ii


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    Zork II

  • First released on 31 December, 1981 for Apple II, TRS-80
  • Fantasy
    Adventure

    Part of the

    Zork

    game universe.

  • First released on 31 December, 1981 for Apple II, TRS-80

  • About

    The AFGNCAAP begins in the Barrow from Zork I armed only with the trusty brass lantern and sword of elvish antiquity. The purpose of the game is not initially clear.

    The Wizard of Frobozz is soon introduced. The wizard was once a respected enchanter, but when his powers began to fade he was exiled by Dimwit Flathead. Now bordering on senility, the wizard is still a force to be reckoned with. Your goal, as you venture into the wizard's realm, is to avoid his capricious tricks and learn to control his magic.

    Like its predecessor, Zork II is essentially a treasure hunt. Unlike the previous game, the ten treasures are tied together by a crude plot. Finding the treasures does not end the game, nor are all the treasures needed to finish the game. Instead, the adventurer must figure out a way to use the treasures in order to reach the game's finale.

    Platforms

    TRS-80, Apple II, PC DOS, Commodore C64/128, Atari 8-bit, TRS-80 Color Computer, Mac, Commodore Plus/4, Commodore 16, Tatung Einstein, Atari ST/STE, Amstrad PCW, Amiga, Amstrad CPC

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    Image of Infocom
    Infocom
    Infocom is perhaps best known as a developer of text-based adventure games. Known for injecting dry wit into mind-numbing puzzles laced with logic and madness, their legacy stands as a founding member of the electronic entertainment industry.
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