Since 1998, we have worked closely with content-area experts, academics, and master teachers to understand their goals, research, and techniques. We then translate those practices into games, interactions, and media used by millions of students and their teachers.
Our work is about creating a fusion of fun/motivation/engagement (take your pick) and measurable (and not-so-measurable) learning outcomes. And then doing a bunch of technology stuff to bring it to life.
Something missing or incorrect? Suggest an edit.