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Job Overview
We’re the 2D art team behind the visual side of World of Warships franchise: marketing key art, in-game shop graphics, and part of the content players see directly in the client. Most of the time we create realistic naval images, but sometimes we shift into stylized or experimental visuals for special events.As a 2D Artist on the World of Warships franchise, you will create visuals and core art assets for our marketing campaigns and in-game shop. Our team works primarily in a realistic naval style with a strong focus on photobash realism, using 3D as a base and pushing images to a polished, cinematic look.
Reports to
2D Team Lead
What will you do?
Create key art and promotional illustrations for marketing campaigns, events and updates
Produce art for in-game shops and publishing: banners, previews, special offer images and event visuals
Create in-game loading screens, event backgrounds and other 2d assets for game
Use photobash, matte painting and 3D renders (Blender) to build detailed, realistic scenes with ships, environments and props
Prepare sketches and concept drafts for key visuals and pass them to teammates for further refinement when needed
Work with existing style guides and references to keep visual consistency across the franchise
Collaborate with art leads, marketing and publishing teams to understand the goal of each asset and propose visual solutions
What are we looking for?
Strong skills in Adobe Photoshop and confident drawing/painting with a graphics tablet
Solid understanding of composition, lighting, color and perspective, and the ability to clearly convey form and atmosphere
Portfolio with realistic or semi-realistic illustrations (vehicles, environments, cinematic key art are a plus)
Experience with matte painting and photobash techniques
Hands-on experience with 3D software (ideally Blender) to block out scenes, set lighting and render bases for overpaint
Ability to work within an established style and match existing project visuals
Upper-Intermediate (B2) or higher English knowledge
What additional skills will help you stand out?
Experience in game dev industry or in creating marketing / illustration content for games
Strong 3D skills: modeling, texturing, sculpting
Ability to work in different styles when needed (realistic, semi-realistic, stylized)
Experience mentoring junior artists or helping teammates grow
Experience giving structured art feedback to in-house and outsource teams
Work mode
During the probation period: onsite
After the probation period: onsite or hybrid (min. 3 days per week in the office)
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include:
Additional vacation days based on years of service at Wargaming: up to 5 days on top of the statutory minimum
Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
Sick Leave Compensation, Maternity Leave Benefits
Premium Private Health Insurance
Career development and education opportunities within the company
English clubs and platform for learning languages
Mental well-being program (iFeel)
Commuting allowance
Company events
FitPass membership
Discounts for employees
Personal Gaming Account
Coffee, fruits, and snacks in the office
On-site canteen with subsidized prices for food and drinks
Seniority Awards
Referral program - you can recommend the best talents to the Company and receive a reward
Please submit your CV in English to ensure smooth processing and review.About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
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