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Company DescriptionPeople Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost & Victoria are projects we're growing in the self-publishing model. We are also busy working on a VR and undisclosed projects, more information on those to come later.With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.Job DescriptionResponsibilitiesImplement tasks and features in a timely fashion with minimal support from more senior programmersWork with more senior developers to breakdown tasks, update progress, ask questions and raise issues when neededParticipate in code reviews to share knowledge and learn from other team membersCreate documentation according to Team StandardsAI Work across multiple disciplines on the behaviors of a large variety of non-player charactersWork closely with the design team and iterate with them game features while gathering feedback from iterationsCreate dedicated tools and featuresTest, debug, profile and optimize implementationsMaintain and extend the existing Unreal Engine AI framework and tools. Design, implement into engine and maintain new AI featuresTrack work in production systemsQualificationsProficient in primary programming languages, particularly C++Solid foundation in mathematics, including 3D math, matrices, and linear algebraFamiliarity with basic physics principles and classical mechanicsComprehensive understanding of common algorithms and techniques utilized by AI teams in game developmentSkilled in performance measurement and optimization techniquesHands-on experience in programming various game development AI topics such as movement, navigation, and decision-making logicCapable of writing robust, efficient, and reliable codeProficient with Source Control and Code Review tools, including Swarm, Perforce, Git, etc.Extensive knowledge of Unreal EngineYou might haveProficiency in additional programming languages beyond primary expertiseFamiliarity with Project Management Software such as JIRA, Confluence, etc., with specific expertise in JIRA, Swarm, and PerforceSkills in performance analysis and optimizationUnderstanding of multi-threading concepts and practicesAdditional InformationWhat we offer:Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).MultiSport card for you and your family members or friends.Free library with a wide range of games and books you have unlimited access to.In-company Polish and English language classes.Fresh fruit, snacks, and beverages for everyone in the office.Flexible working hours.Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.Personal development opportunities and ability to work in a global environment.Work in a creative team with people full of passion for what they do.Project: Unannounced 2025Department: CodeLocation: CA, Toronto (Remote/Hybrid)

People Can Fly is a Polish development house known for creating the Painkiller series and their work with Epic Games.