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Vehicles play a very important role in our games. Therefore, we hope to appeal to someone who likes complex physics problems that are associated with multiplayer and modding on a custom engine. If you want to do physics engine and advanced simulations, seize the chance to be part of something extraordinary and join us now! You can read this article to get an idea of how complex vehicle simulation is. Job DescriptionYour main task will be to contribute to the research and development of our new Enfusion Engine, which is serving as the technical backbone of our future games. You'll be working with the physical engine we use in our games and will help other teams by delivering fast and accurate physical simulations. You'll also be working on the technologies and tools used for creating large-scale game environments, as well as on tools that our community will use for creating their own mods.RequirementsRoutine C++ knowledgeStrong understanding of OO designMath and linear algebra skillsTeamwork and communication skillsGood spoken and written EnglishExperience with any existing physics simulation engine (PhysX, Bullet, Havok, Box2D, etc.)Orientation with highly performable and optimized codeWelcomed skillsPrevious experience in the game industryPassion for video gamesExperience with server/client architecture and multi-threaded systemsBenefits27 days of holidays per yearCompany profit-sharing plan, benefit program, meal contributionRelocation packageAll our games for free and moreApplicants should submit their portfolio and CV detailing their previous work experience as well as a cover letter outlining their interest to work for Bohemia Interactive.

Bohemia Interactive is an independent developer based in the Czech Republic, known for their military simulation video games, such as the first Operation Flashpoint games, and the ArmA series.