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Work DescriptionIn-game and cutscene lightingRequirementsThose who have experience coding in a physics-based rendering environmentHave experience in determining the mood of a scene, including in post-process, and directing the lighting effectsGame completion experience for at least one title as a lighting artistFor new graduates, there is no need to meet all of the eligibility requirements. For those with no experience in the industry, it is not necessary to meet all of the eligibility requirements, but please appeal mainly with your abilities to compensate for this. Preferred QualificationsExtensive knowledge of lighting technology and rendering in CGPractical experience in game production using MayaKnowledge and experience of performance optimization in-game engine renderingKnowledge and experience of lighting production and camera use in live-action worksRequired DocumentsJapanese CV (Rirekisho with photo) ※if availableCV with the following information:Please specify the tools you are good at using and the number of years you have used them in practice.Please specify all of the game titles you have been involved in the past and the details of your duties.Please list the game or video titles that you feel are expressed the most wonderfully at the moment in your job. Also, state the reason for this briefly.List one of the latest technology trends related to your job that has attracted your attention. Also, state the reason for this briefly.Briefly specify the game titles you had the most fun playing recently and why. Projects/Work SamplesPlease submit any work that you would like to showcase. You may choose a method of your choice, but we can only accept digital data that can be viewed on Windows.[EMPLOYMENT STATUS] Contract employee (promotion to Permanent Employee is possible)[LOCATION] Minato-ku Tokyo Japan (Nearest train station: Shinagawa station)[WORK HOURS] 10:00 ー 18:45 or Discretionary Labor SystemStandard work hour starts at 10:00 am. Exact work hours are left to individual discretion.[SALARY] Annual salary, performance incentive system in placeWe will take into consideration your past experiences and abilities and match them to our company regulations.[BENEFITS] Various insurance, transportation expenses, salary revision (once a year), medical checkups, congratulatory and condolence allowances, corporate defined contribution pension plan (for Permanent Employees only), incentives (for Permanent Employees only).[TIME-OFF] Five-day work week (2 days off, Saturday and Sunday), official holidays, summer vacation, end-of-year/New Year, paid vacation, congratulatory/bereavement leave.

Kojima Productions is a development house run by Hideo Kojima. Although the team behind it has worked on several series throughout the years, its line of Metal Gear Solid games is its most famous video game franchise.