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Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect – all powered by the Foundational Technology team – have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.Our motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero. Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™.Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset.Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players. As a Technical Audio Artist, you will play a critical role in contributing to our game's overall sound quality, performance and stability for Battlefield. You will work within our sound team to develop designs and systems for in-game features such as Scripted Events, Game Modes, HUD, UI, VO and Interactive Music.The ideal candidate thrives on bridging the gap between creative and technical implementation challenges, is always keen to deepen their understanding of systems and workflows and is excellent at communicating complex topics equally with both creative and technically minded audiences.You will work hybrid or onsite in the Motive Montreal studio.What you'll do:Reporting to the Technical Audio Director, you will create, optimize, and maintain systems for SFX, VO and music implementation using our proprietary Frostbite engine and supporting toolsFollow audio direction and understand how each piece fits into and supports a readable, consistent and high-quality soundscapeAssist teammates and demonstrate an understanding of our audio pipeline and how audio integrates with game features across the projectWork with several departments, pods and strike teams to help achieve excellent pairing of audio and audio systems with their creationsAuthor and maintain efficient workflow and validation toolingWork with engineers to ensure audio systems and tools are performantWork with QA to plan and support testing of soundProvide clear documentation for colleaguesParticipate in scope assessment, priorities and planningParticipate in building a stronger audio community across multiple studios within EAMust Have:Passion to collaborate and solve complex creative and technical challenges in the pursuit of creating an engaging sonic experience for our playersYou Will Have:3+ years of experience with sound design and mixing principlesProficiency with visual scripting and debuggingProficiency with game engines, audio middleware, IDEsExperience with C++, Python, Lua preferredReleased audio software or tools, preferredShipped AAA titles preferredThe following are required as part of the application process:Apply online with ResumeProvide web link on resume for online Sound Design Demo / PortfolioAbout Electronic ArtsWe’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Motive Studios is an EA studio located in Montréal, Canada. It was founded by Jade Raymond in July 2015.