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Profile picture of Dune Ii The Building of A Dynasty


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    Profile picture of Dune II: The Building of a Dynasty

    Dune II: The Building of a Dynasty

  • First released on 1 December, 1992 for PC DOS
  • The Emperor has proposed a challenge, to each of the houses: "The House that produces the most spice will control Dune. There are no set territories, and no rules of engagement." Vast armies have arrived. Now, three Houses fight for control of Dune; The Noble Atreides, The Insidious Ordos, The Evil Harkonnen.

    Science fiction
    Real Time Strategy (RTS)
    Strategy

    Part of the

    Frank Herbert's Dune

    game universe.

  • First released on 1 December, 1992 for PC DOS
  • The Emperor has proposed a challenge, to each of the houses: "The House that produces the most spice will control Dune. There are no set territories, and no rules of engagement." Vast armies have arrived. Now, three Houses fight for control of Dune; The Noble Atreides, The Insidious Ordos, The Evil Harkonnen.


    Game image #1 of Dune II: The Building of a Dynasty
    Game image #2 of Dune II: The Building of a Dynasty
    Game image #3 of Dune II: The Building of a Dynasty

    About

    Dune II is often considered the first mainstream modern real-time strategy game and established many conventions of the genre. Even though set in Frank Herbert's famous Dune universe, the game is only loosely connected to the plot of any of the books or the films based from them. Controlling either of the three Houses, the player must fight a number of battles against the other Houses. In the early levels, the goal is simply to earn a certain number of credits, while in the later missions, all enemies must be destroyed.

    The single resource in the game is the Spice, which must be collected by harvesters. The spice is converted to credits in a refinery, which are then spent to construct additional buildings and units. There are two terrain types: buildings can only be constructed on stone, while the Spice is only found on sand. However, units moving on sand attract the large sandworms of Dune, who are virtually indestructible and can swallow even large units whole. As levels progress, new and more advanced buildings and units are made available, including structures like a radar station, a repair facility or defense turrets and, for units, various ground troops, light vehicles and tanks. Each House can construct one unique special unit, and, after building a palace improvement, can unleash a unique palace effect.

    Platforms

    PC DOS, Sega Mega Drive/Genesis, Amiga, Acorn Archimedes

    Modes

    Single-player

    Player perspectives

    Bird view / Isometric

    Engines

    Not available

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    Makers

    Image of Westwood Studios
    Westwood Studios
    Creators of the Command & Conquer series. Closed down by EA in 2003
    Developer
    Image of Virgin Interactive Entertainment
    Virgin Interactive Entertainment
    A UK game developer and publisher and part of the Virgin Group. Was originally known as Virgin Games Inc until 1994 when it was renamed Virgin Interactive Entertainment.
    Publisher