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Profile picture of Max Headroom


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    Profile picture of Max Headroom

    Max Headroom

  • First released on 31 December, 1986 for Amstrad CPC, Commodore C64/128, ZX Spectrum
  • Science fiction
    Puzzle
    Strategy
    Tactical
  • First released on 31 December, 1986 for Amstrad CPC, Commodore C64/128, ZX Spectrum

  • About

    This game is based on a 1984 British television movie which led to a 14-episode television series that ran in 1987 in the U.S. It's an early cyberpunk vision set "twenty minutes in the future" where powerful corporations rule and compete for television ratings and consumer dollars. Edison Carter is an investigative reporter for Network 23 seeking to free his alter ego Max Headroom, a cybernetic construct of his mind that was stored after Edison was involved in a motorcycle accident and the last thing he saw before losing consciousness was a "Max Headroom" sign going into a tunnel. Max lives in computers and can appear on any screen, television or any electronic device. The character is actually Matt Frewer in a latex mask, edited so as to appear jittery and stuttering like an early computer model.

    In the game, Max has been abducted by Network 23 and you must retrieve him from somewhere in the 11 top floors of their high-rise building starting at the 200th floor. Security systems protect each floor and you have to find and enter the correct codes to gain access from the elevators. Each floor seen in isometric view, has lines representing walls of various rooms with doors and office furniture. Robots will chase and fire at you and decrease your health level as shown on the biomonitor at bottom of screen. Also indicated are the floor number and time left. On the right side of screen are 4 icons for Reporter E. Carter which open a door, call elevator, view through camera, or allow movement to run around the floor. On the left side are icons for Controller T. Jones (Theora helps you hack into systems) to show you the floor and computer circuits.

    When entering a security code, it takes the form of an LED digit over which you must move a pointer over a row of circuit lines in order to activate various segments to form a desired digit. Each segment will remain lit only temporarily so when time runs out you must ensure that the letter is fully lit or your code will fail. In that event, you must make your way across the floor to the second elevator and try again.

    Platforms

    Amstrad CPC, Commodore C64/128, ZX Spectrum

    Modes

    Single-player

    Player perspectives

    Third person

    , 

    Bird view / Isometric

    Engines

    Not available

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    Makers

    Image of Binary Design
    Binary Design
    Binary Design Ltd. was a UK based development studio during the 80's that focused on budget priced arcade conversions for a wide array of home computers such as the Amiga and C64.
    Developer
    Image of Quicksilva
    Quicksilva
    Quicksilva was the most successful UK based video game publisher of the early 80's releasing over 50 titles for the Spectrum computer, more than 20 Commodore 64 titles, and numerous titles for other platforms including the Vic-20 and BBC Micro.
    Publisher